I work across design and engineering — systems, graphics, and the
product that ties them together.
I'm a designer and engineer studying CS + Design at Penn,
with a deliberately broad base. I've maintained 50+ live Unity mobile
games and fixed 100+ QA bugs at a game studio, wrangled million-row
datasets in SQL, written a voxel engine from scratch in C++/OpenGL,
shaded a cinematic short in Unreal, and led a 15-person team rebuilding
a product end-to-end. I move easily between systems engineering,
graphics, and the design and UX work that makes them usable, and I
care most about doing each with real depth.
- Graphics & shaders
- Engine & systems programming
- Game development
- Product & UX design
- Full-stack web
- Data systems